Session Zero


This page is intended as an overview of information, expectations, homebrew, etc. for sessions that I run.

  1. The Agreement.

    Have fun and be chill, in short

  2. Commitment & Scheduling.

    Basically 1% of your time (assuming 1 × 4-hour session every 2 weeks)

  3. Homebrew.
    • Character Creation.

      Sourcebooks, Species & Sub-Species, Classes & Sub-Classes, Complete Character Change, Optional Species & Class Change, Ability Scores, Hitpoints, No Secret Characters

    • Combat.

      Shared Initiative and Order, Bloodied, Sprinting, Flanking

    • Roleplaying.

      Session and Player Notes, Inspiration Tokens, Passives, Milestone XP, Intelligence Points, Encumbrance, Secret Death Saves, Taking 20 is Out, Skills between Players

    • 3rd-Party Content.

      YEET, Firearms


The Agreement

We're all coming together as friends to weave a fun and rich story that's more than you could ever get from a book, TV show, movie, or video game, because when we look back on the adventures that we had together, it's never about what our characters did, it's about what we did. So let's make sure we're maximising enjoyment from this hobby of ours.

That means speaking up when you're uncomfortable or upset in a clear and rational way, and not waiting until the things you don’t like about our story begin to outweigh the things you do like.

But it also means finding ways to make our characters' stories incredible ones by lifting each other up, and working together as a team, not just during combat or during intense roleplay interactions, but out-of-game as well, and making sure we're all committed to bringing our best to the table, and leading with empathy when a friend is struggling.

Probably goes without saying, though, cause I have no doubt we'll have no problems anyway!

Let me know whenever something happens that you don’t like, and likewise, let me know when something happens that you really like! I'll do everything I can to minimise or remove what's bad, and everything I can to maximise the good!

It’s also really important to highlight right here, before we dive into things, that everyone understands that there’s a learning curve to everything. This means that no one will ever be punished or seen in any negative way for forgetting story beats, forgetting rules, forgetting game mechanics, etc. We’re all human, and there’s absolutely no harm in looking things up when our memory fails us! So don’t feel bad if you’re not sure what to do in combat or you’re confused about something—shout it out and we’ll figure it out together!

give ya boi a virtual fist-bump to sign this agreement


Commitment & Scheduling

I think it goes without saying that we all want our group and our campaigns to be a success, and part of that means making a commitment to consistent games and giving as much effort as we can give. So it's important that when we begin a new campaign that we're all aware and open about how much time we're able to dedicate to scheduling and playing.

I'll do my best to keep everyone on pace by making a regular and predictable schedule. All that's required on your end is to pick dates that work for you, really and truly work. That may mean making sure we're all available once every two weeks for several consecutive months; however, none of us expects us all to have a concrete schedule that far ahead, so we'll aim for the best and play it by ear. It's 1000% fine if you can’t make it sometimes, so long as it's not most of the time. We all want you at the table, so we'll work around to find what works!

And to help you remember when sessions have been scheduled, I'll also do my best to keep this calendar feed up-to-date with finalised session dates. Please drag it into your calendar/subscribe/whatever if it helps you.---

Homebrew

These Homebrew Rules are all intended to help the session run more smoothly, balance mechanics better, and to inject some fun and tension into our gameplay.

Character Creation

Combat

Roleplaying

3rd-Party Content


The Xanathar sends his regards! Squaaawk!