Classes & Sub-Classes


Pure Melee Hybrid
Barbarian
Fighter
Monk
Rogue
Paladin (CHA)
Ranger (WIS)
Arcane Trickster, Rogue Subclass (INT)
Eldritch Knight, Fighter Subclass (INT)
Arcane Spellcaster Divine Spellcaster
Bard (CHA)
Sorcerer (CHA)
Wizard (INT)
Cleric (WIS)
Druid (WIS)
Paladin (CHA)
Warlock (CHA)

Barbarian

A fierce warrior of primitive background who can enter a battle rage.

Hit Die: d12 (hitpoints per level)
Primary Ability: Strength
Saves: Strength & Constitution

Primal Paths


Bard

An inspiring magician whose power echoes the music of creation.

Hit Die: d8 (hitpoints per level)
Primary Ability: Charisma
Saves: Dexterity & Charisma

Bardic Colleges


Cleric

A priestly champion who wields divine magic in service of a higher power.

Hit Die: d8 (hitpoints per level)
Primary Ability: Wisdom
Saves: Wisdom & Charisma

Divine Domains


Druid

A priest of the Old Faith, wielding the powers of nature—moonlight and plant growth, fire and lightning—and adopting animal forms.

Hit Die: d8 (hitpoints per level)
Primary Ability: Wisdom
Saves: Intelligence & Wisdom

Druid Circles


Fighter

A master of martial combat, skilled with a variety of weapons and armor.

Hit Die: d10 (hitpoints per level)
Primary Ability: Strength or Dexterity
Saves: Strength & Constitution

Martial Archetypes


Monk

A master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection.

Hit Die: d8 (hitpoints per level)
Primary Ability: Dexterity & Wisdom
Saves: Strength & Dexterity

Monastic Traditions


Paladin

A holy warrior bound to a sacred oath.

Hit Die: d10 (hitpoints per level)
Primary Ability: Strength & Charisma
Saves: Wisdom & Charisma

Sacred Oaths


Ranger

A warrior who uses martial prowess and nature magic to combat threats on the edges of civilization.

Hit Die: d10 (hitpoints per level)
Primary Ability: Dexterity & Wisdom
Saves: Strength & Dexterity

Ranger Archetypes


Rogue

A scoundrel who uses stealth and trickery to overcome obstacles and enemies.

Hit Die: d8 (hitpoints per level)
Primary Ability: Dexterity
Saves: Dexterity & Intelligence

Roguish Archetypes


Sorcerer

A spellcaster who draws on inherent magic from a gift or bloodline.

Hit Die: d6 (hitpoints per level)
Primary Ability: Charisma
Saves: Constitution & Charisma

Sorcerous Origins


Warlock

A wielder of magic that is derived from a bargain with an extraplanar entity.

Hit Die: d8 (hitpoints per level)
Primary Ability: Charisma
Saves: Wisdom & Charisma

Otherwordly Patrons


Wizard

A scholarly magic-user capable of manipulating the structures of reality.

Hit Die: d6 (hitpoints per level)
Primary Ability: Intelligence
Saves: Intelligence & Wisdom

Arcane Traditions


Artificer (Tasha's Cauldron of Everything)

Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects.

Hit Die: d8 (hitpoints per level)
Primary Ability: Intelligence
Saves: Constitution & Intelligence

Artificer Specialists