
Fëonir of the Bëonir lineage
A 1st Edition Pathfinder Character
Arcane Baker and Paragon for All Those Wild and Free permalink¶
Table of Contents:
Personal | |
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Level |
5 / 20
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Experience |
17700 / 23000 5300 to go
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Class | Arcane Sorcerer ↗ |
Race | Elf ↗ |
Deity | Atheist |
Gender | Male |
Lineage | Bëonir |
Hometown | Hope’s Hollow |
Alignment | Chaotic Good ↗ |
Age | 124 years |
Height | 185 cm / 6' 1" |
Weight | 53 kg / 117 lb |
Miscellaneous | |
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Reach | 5 feet |
Speed | 30 feet ↗ |
Size | Medium ↗ |
Languages | 1. Common 2. Draconic 3. Dwarven 4. Elven 5. Infernal (Planar) |
• Elf Racial Language |
Feats (5) | |||||||
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Magical Aptitude | You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. ↗ | ||||||
Craft Wondrous Item | You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. See the magic item creation rules in Chapter 15 for more information. You can also mend a broken or destroyed wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item. ↗ | ||||||
Persistent Spell | Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. If a creature fails this second saving throw, it suffers the full effects of the spell, as if it had failed its first saving throw. ↗ | ||||||
Eschew Materials | You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. ↗ | ||||||
Simple Weapon Proficiency | You make attack rolls with simple weapons without penalty. ↗ | ||||||
• Sorcerer Class Feat • Metamagic Feat |
Traits (9) | |||||||
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Theoretical Magician | You gain a + 2 trait bonus on Spellcraft checks, or a + 3 bonus if you aren’t a spellcaster. ↗ | ||||||
Elven Immunities | You are immune to magic sleep effects and gain a + 2 racial saving throw bonus against enchantment spells and effects. ↗ | ||||||
Elven Magic | You receive a + 2 racial bonus on caster level checks made to overcome spell resistance. In addition, you receive a + 2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. ↗ | ||||||
Keen Senses | You receive a + 2 racial bonus on Perception skill checks. ↗ | ||||||
Low-Light Vision | You can see twice as far as humans in conditions of dim light. ↗ | ||||||
Weapon Familiarity | You are proficient with the Longsword, Rapier, Longbow (including Composite Longbow), and Shortbow (including Composite Shortbow). ↗ | ||||||
Bloodline Arcana | Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell’s DC by + 1. ↗ | ||||||
Arcane Bond | At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item. Once per day, your bond item allows you to cast any one of our spells known (unlike a wizard's bonded item, which allows him to cast any one spell in his spellbook). ↗ | ||||||
Metamagic Adept | You can apply any one Metamagic Feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by Arcane Apotheosis. ↗ | ||||||
• Elf Racial Trait • Arcane Bloodline Trait |
Abilities | Abilities | ||||||
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Rolled | R / P / T | Final | Total | Modifier | |||
Strength ↗ | 7 | + 0 / + 0 / + 0 | 7 | 7 + 0 | − 2 | ||
Dexterity ↗ | 8 | + 2 / + 0 / + 0 | 10 | 10 + 0 | + 0 | ||
Constitution ↗ | 10 | − 2 / + 2 / − 2 | 8 | 10 − 2 | − 1 | ||
Intelligence ↗ | 10 | + 2 / + 0 / + 0 | 12 | 12 + 0 | + 1 | ||
Wisdom ↗ | 11 | + 0 / + 0 / + 0 | 11 | 11 + 0 | + 0 | ||
Charisma ↗ | 15 | + 0 / + 1 / + 0 | 16 | 16 + 0 | + 3 | ||
• Elf Ability Score Trait ↗ |
Skills | ||||
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Modifier | Competence | Rank | Total | |
Acrobatics ↗ | DEX + 0 | — | — | + 0 |
Appraise ↗ | INT + 1 | — | — | + 1 |
Artistry ↗ | INT + 1 | — | — | + 1 |
Bluff ↗ | CHA + 3 + 3 | — | 2 | + 8 |
Climb ↗ | STR − 2 | — | — | − 2 |
Craft (alchemy) ↗ | INT + 1 + 3 | — | 1 | + 5 |
Craft (food and drinks) ↗ | INT + 1 + 3 | — | 1 | + 5 |
Diplomacy ↗ | CHA + 3 | — | — | + 3 |
Disguise ↗ | CHA + 3 | — | — | + 3 |
Escape Artist ↗ | DEX + 0 | — | — | + 0 |
Fly ↗ | DEX + 0 | — | — | + 0 |
Handle Animal ↗ | CHA + 3 | — | 4 | + 7 |
Heal ↗ | WIS + 0 | — | — | + 0 |
Intimidate ↗ | CHA + 3 + 3 | — | 1 | + 7 |
Knowledge (arcana) ↗ | INT + 1 + 3 | — | 1 | + 5 |
Knowledge (nature) ↗ | INT + 1 + 3 | — | 1 | + 5 |
Linguistics ↗ | INT + 1 | — | 2 | + 3 |
Lore ↗ ? | INT + 1 | — | — | — |
Perception ↗ | WIS + 0 + 2 | — | 1 | + 3 |
Perform (buffoonery) ↗ | CHA + 3 | — | 1 | + 4 |
Profession ↗ ? | WIS + 0 | — | — | — |
Ride ↗ | DEX + 0 | — | — | + 0 |
Sense Motive ↗ | WIS + 0 | — | — | + 0 |
Sleight of Hand ↗ | DEX + 0 | — | 1 | + 1 |
Spellcraft ↗ | INT + 1 + 7 | — | 5 | + 13 |
Stealth ↗ | DEX + 0 | — | — | + 0 |
Survival ↗ | WIS + 0 | — | — | + 0 |
Swim ↗ | STR − 2 | — | — | − 2 |
Use Magic Device ↗ | CHA + 3 + 5 | — | 4 | + 12 |
• Trained-Only Skill • Sorcerer Class Skill • Arcane Bloodline Skill |
Combat | |
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Hitpoints |
22 / 22
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Initiative ? | + 0 |
AC ? | 16 • 16 Touch • 16 Flat |
Base Attack Bonus (BAB) | + 2 |
Melee AB ? | + 0 |
Ranged AB ? | + 2 |
CMB ? | + 0 |
CMD ? | 10 • 10 Flat |
Concentration ? | + 8 |
Spell Save DC ? | 13 + Spell Level |
Effects | 1. Mage Armor 2. Protection from Evil |
Weapons (6) | ||||||
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Range | Type(s) | Special | Attack | Damage | Critical | |
Unarmed Strike | 5 ft. | Bludgeoning | Nonlethal | + 0 | 1d3 dmg. |
20 for 2× |
Masterwork Crossbow, Light | 80 ft. | Piercing | — | + 3 | 1d8 dmg. |
19–20 for 2× |
Longspear | 5 ft. | Piercing | Brace, Reach | + 0 | 1d8 dmg. |
20 for 3× |
Masterwork Bolas | 10 ft. | Bludgeoning | Nonlethal, Trip | + 3 | 1d4 dmg. |
20 for 2× |
+ 1 Animal-Bane Crossbow, Heavy | 120 ft. | Piercing | — | + 3 | 1d10 + 1 dmg. |
19–20 for 2× |
+ 1 Defending Mithril Rapier | 5 ft. | Piercing | Finesse | + 1 | 1d6 + 1 dmg. |
18–20 for 2× |
• Equipped • Masterwork Quality • Magical Quality |
Spells (24) | Spells (12 + 2 + 2 + 4 + 2 + 2) | ||||||||||||||
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Level | Name | Casting Time | Range | Duration | Damage / DCs | Components | |||||||||
0 | 0 | Acid Splash ↗ | Standard1 Standard Action | 35 ft. | Close | Instantaneous Instantaneous | Instantaneous |
+ 2 Ranged Touch
1d3 + 1 Acid dmg. |
V, S | ||||||
Orb deals 1d3 acid damage. |
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0 | 0 | Detect Magic ↗ | Standard1 Standard Action |
60 ft.
Cone
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60 ft. Emanation Cone |
up to 5 min. Up to 1 min. / Level
Concentration
Dismissable
Emanation
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Up to 1 min. / Level Concentration Dismissable | — | V, S | ||||||
Detects spells and magic items within 60 ft. |
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0 | 0 | Oath Of Anonymity ↗ | Standard1 Standard Action | Personal | Personal | 50 min. 10 min. / Level | 10 min. / Level | — | V | ||||||
This spell provides you with a + 10 bonus on Disguise checks to conceal your identity, but not on checks to impersonate anyone in particular. |
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0 | 0 | Prestidigitation ↗ | Standard1 Standard Action | 10 ft. | 10 ft. | 1 hrs. 1 hrs. | 1 hrs. | — | V, S | ||||||
Performs minor tricks. |
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0 | 0 | Ghost Sound ↗ | Standard1 Standard Action | 35 ft. | Close |
up to 5 rds. Up to 1 Round / Level
Dismissable
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Up to 1 Round / Level Dismissable |
13+ Will (Disbelief)
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V, S, M (a bit of wool or a small lump of wax) | ||||||
Figment sounds. |
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0 | 0 | Message ↗ | Standard1 Standard Action | 150 ft. | Medium | 50 min. 10 min. / Level | 10 min. / Level | — | V, S, F (a piece of copper wire) | ||||||
Whisper conversation at distance. |
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1 | 1 | Color Spray ↗ | Standard1 Standard Action |
15 ft.
Cone
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15 ft. Cone | Instantaneous Instantaneous | Instantaneous |
14+ Will (Disbelief)
Resistance
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V, S, M (red, yellow, and blue powder or colored sand) | ||||||
Knocks unconscious, blinds, and/or stuns weak creatures. |
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1 | 1 | Mage Armor ↗ | Standard1 Standard Action | Touch | Touch |
up to 5 hrs. Up to 1 hrs. / Level
Dismissable
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Up to 1 hrs. / Level Dismissable |
14+ Will (Harmless)
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V, S, F (a piece of cured leather) | ||||||
Gives subject +4 armor bonus. |
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1 | 1 | Silent Image ↗ | Standard1 Standard Action | 600 ft. | Long |
Concentration
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Concentration |
14+ Will (Disbelief)
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V, S, F (a bit of fleece) | ||||||
Creates minor illusion of your design. |
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1 | 1 | Magic Missile ↗ | Standard1 Standard Action | 150 ft. | Medium | Instantaneous Instantaneous | Instantaneous |
Bypass Attack Roll
3d4 + 3 Force dmg.Resistance |
V, S | ||||||
1d4+1 damage; +1 missile per two levels above 1st (max 5). |
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1 | 1 | Identify ↗ | Standard1 Standard Action |
60 ft.
Cone
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60 ft. Cone |
up to 15 rds. Up to 3 Rounds / Level
Dismissable
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Up to 3 Rounds / Level Dismissable | — | V, S, M (wine stirred with an owl's feather) | ||||||
Gives +10 bonus to identify magic items. |
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2 | 2 | Levitate ↗ | Standard1 Standard Action |
Personal or 35 ft.
Willing
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Personal or Close Willing |
up to 5 min. Up to 1 min. / Level
Dismissable
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Up to 1 min. / Level Dismissable | — | V, S, F (a leather loop or golden wire bent into a cup shape) | ||||||
You or one willing creature or one object (up to 100 lb. / Level) moves up and down at your direction. |
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2 | 2 | Glitterdust ↗ | Standard1 Standard Action |
150 ft.
10-ft.-Radius
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Medium Spread 10-ft.-Radius |
5 rds. 1 Round / Level
Spread
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1 Round / Level |
15+ Will
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V, S, M (ground mica) | ||||||
Blinds creatures, outlines invisible creatures. |
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2 | 2 | Invisibility ↗ | Standard1 Standard Action | Personal or Touch | Personal or Touch |
up to 5 min. 1 min. / Level
Dismissable
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1 min. / Level Dismissable |
15+ Will (Disbelief, Harmless/Object)
Resistance
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V, S, M / DF (an eyelash encased in gum arabic) | ||||||
Subject is invisible for 1 min. / Level or until it attacks. |
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1 R 8+ | 1 | Cure Light Wounds ↗ | Standard1 Standard Action | Touch | Touch | Instantaneous Instantaneous | Instantaneous |
14+ Will (Harmless, Halved)
1d8 + 1 hp.Resistance
1 charge
Arcane Bond
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V, S | ||||||
Cures 1d8 damage + 1 / Level (max +5). |
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5 ↯ | 5 | Break Enchantment ↗ | 1 min.1 min. | 35 ft. | Close | Instantaneous Instantaneous | Instantaneous |
8 charges
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V, S | ||||||
Frees subjects from enchantments, transmutations, and curses. |
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1 ↯ | 1 | Erase ↗ | Standard1 Standard Action | 35 ft. | Close | Instantaneous Instantaneous | Instantaneous |
3 scrolls
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V, S | ||||||
Mundane or magical writing vanishes. |
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3 ↯ | 3 | Clairaudience/Clairvoyance ↗ | 10 min.10 min. | 600 ft. | Long Magical Sensor |
up to 5 min. 1 min. / Level
Dismissable
Magical Sensor
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1 min. / Level Dismissable |
2 scrolls
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V, S, F / DF (a small horn or a glass eye) | ||||||
Hear or see at a distance for 1 min. / Level. |
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3 ↯ | 3 | Dispel Magic ↗ | Standard1 Standard Action |
150 ft.
One Spellcaster/Creature/Object
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Medium One Spellcaster/Creature/Object | Instantaneous Instantaneous | Instantaneous |
2 scrolls
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V, S | ||||||
Cancels one magical spell or effect. |
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4 ↯ | 4 | Scrying ↗ | 1 hrs.1 hrs. | Varies | Varies Magical Sensor |
5 min. 1 min. / Level
Magical Sensor
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1 min. / Level |
17+ Will
Resistance
1 scroll
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V, S, M / DF (a pool of water), F (a silver mirror worth 1,000 gp) | ||||||
Spies on subject from a distance. |
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1 ↯ | 1 | Monkey Fish ↗ | Standard1 Standard Action | Personal | Personal |
up to 5 min. 1 min. / Level
Dismissable
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1 min. / Level Dismissable |
1 potion
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V, S | ||||||
Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb speed and swim speed. This spell has no effect if you are wearing medium or heavy armor or carrying a medium or heavy load. |
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2 ↯ | 2 | Cure Moderate Wounds ↗ | Standard1 Standard Action | Touch | Touch | Instantaneous Instantaneous | Instantaneous |
15+ Will (Harmless, Halved)
2d8 + 2 hp.Resistance
1 potion
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V, S | ||||||
Cures 2d8 damage + 1 / Level (max +10). |
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3 ↯ | 3 | Searing Light ↗ | Standard1 Standard Action |
150 ft.
Ray
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Medium Ray | Instantaneous Instantaneous | Instantaneous |
+ 2 Ranged Touch
3d8 Glory/Sun dmg.Resistance
Activation (Used)
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V, S | ||||||
Ray deals 1d8/two levels damage (more against undead). |
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3 ↯ | 5 | Lightning Bolt ↗ | Standard1 Standard Action |
120 ft.
Line
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120 ft. Line | Instantaneous Instantaneous | Instantaneous |
14+ Reflex (Halved)
5d6 Electricity dmg.Resistance
Activation (1×)
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V, S, M (fur and a glass rod) | ||||||
Electricity deals 1d6 / Level damage. |
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• Arcane Bloodline • Wands • Scrolls • Potions • Magical Item • R n+ = Roll UMD • ↯ = No check needed | |||||||||||||||
Equipment (66) | ||
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Money | 0 pp — 661 gp — 9 sp — 0 cp | |
Gear |
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Artisan’s Outfit |
Artisan’s clothing is well made from simple but durable cloth, appropriate for those who must work in various specialised and often manual trades, such as baking, carpentry, and other middleclass professions. |
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Backpack |
This leather knapsack has one large pocket that closes with a buckled strap. This one has two smaller pockets on the sides. |
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Bedroll | ||
Belt Pouch |
This belt pouch is crafted of soft leather. |
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+ 1 Belt of Mighty Constitution (I ) | ||
Bloodstone × 6 | ||
Bolts, Acid × 1 | ||
Bolts, Crossbow × 10 | ||
Bolts, Mithral-tipped × 60 | ||
Bolts, Silver-tipped × 10 | ||
Book, Drowned Jabe and His Miserable Brothers and Sisters | ||
Book, The Shipwreck of Captain Kirin | ||
Caltrops × 2 | ||
Chelish Crux |
Cayden Cailean (Mug), Asmodeus (Pentagram), Gozreh (Leaf), Nethys (Mask) |
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Chelish Noble Identity Papers | ||
Chess set gifted from Taldor to Cheliax in 4315 AR | ||
+ 2 + 2 Animal-Bane Crossbow, Heavy | ||
Crown of Blasting, Minor |
On command, this simple golden crown projects a blast of Searing Light ↗ once per day. |
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Elven Trail Rations × 5 | ||
Expired Opera Ticket × 2 | ||
Flask of Acid × 2 | ||
Flint and Steel | ||
Fortune Cookie × 13 | ||
Ink, black | ||
Inkpen | ||
Ioun Stone, Dusty Rose Prism | ||
Javelin of Lightning | ||
Keyring | ||
+ 1 Leather Armor (I ) | ||
Lens of Detection | ||
Longspear | ||
Luckstone | ||
Masterwork Bolas | ||
Masterwork Crossbow, Light | ||
Mess Kit | ||
Pair of Chopsticks | ||
Parchment × 10 | ||
Pipes of Sounding | ||
Pot | ||
Potion of Cure Moderate Wounds | ||
Potion of Monkey Fish | ||
+ 1 Efficient Quiver (I ) | ||
+ 2 + 2 Defending Rapier, Mithril | ||
+ 2 Ring of Protection (II ) | ||
Ring of Swimming | ||
Rubed Golden Bell | ||
Scroll of Clairaudience/Clairvoyance × 2 | ||
Scroll of Dispel Magic × 2 | ||
Scroll of Erase × 3 | ||
Scroll of Scrying | ||
Silver Symbol of Shelyn | ||
Silver Whistle | ||
Smokestick | ||
Soap | ||
The Morrowfall | ||
Tindertwig | ||
Torch | ||
Travel Cake Mix | ||
Vial of Truecolor Dye × 6 | ||
Wand of Break Enchantment |
8 charges remaining.
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Wand of Cure Light Wounds (Arcane Bond) |
1 charges remaining.
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Waterproof Hooded Lantern | ||
Waterskin | ||
Wayfinder | ||
Wooden Coins of the Bastards of Erebus × 9 | ||
Wrist Sheath, Spring-loaded | ||
🗡 Melee 🏹 Ranged 🧱 Ammunition ⚡️ Damage 💊 Heal ✨ Magical 💪 Equipped 💉 Arcane Bond |
Notes |
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After sneaking out of his home on the outskirts of Cassomir in Taldor, Fëonir made his way to one of the city’s many ports, where he bargained his way onto a ship. There he was the sous chef in a team of two cooks for several weeks as the riches-laden ship made it was out into the Great Sea and eventually found its way in the opulent ports of Westcrown, the capital of the Cheliax region. The rest is history. Inventions:
Links: |